Advance Wars Review: 1 + 2 Re Boot Camp. small strategy on control and lots of fun

spidersweb.pl 2 years ago

Advance Wars: 1 + 2 Re Boot Camp is simply a remake of 2 iconic strategies – a species that might seem distant to publishers like Nintendo. Totally wrong!

My average tank blocks the crossing of the bridge, while the artillery behind it unpunishedly shoots the enemy's infantry. A simple trick with a narrow throat makes the opponent endure far greater losses than my army. Perfect turn of events. Especially since I'm playing on time, waiting for my factories to produce the first fighters capable of attacking deep into enemy territory, bypassing its land fortifications.

Although Advance Wars: 1 + 2 Re Boot Camp may not look like this, it's a strategy full of mouth.

Remake 2 games for Game Boya Advance is simply a turn-on strategy with a degree of complexity that goes deeper than can be expected from a colorful, sympathetic setting. Of course, it's inactive not full War, Europa Universalis or even the Company of Heroes, but Nintendo never intended to compete with computer strategies. Instead, it uses its console and its interface in an optimal way.

If I had anything to compare Advance Wars to for a control holder, I would point to the Fire Emblem series. Only that deprived of unique heroes wielding powerful powers, and alternatively focused on fighting average individuals. Those who, without a shadow of regret, condemn for destruction, if the tactics adopted so require.

In Advance Wars: 1 + 2 Re Boot Camp we have everything you can anticipate from a strategy embedded in times akin to the present: infantry, anti-tank troops, transport trucks, scout vehicles, tanks of various sizes, mobile rocket launchers, artillery, aircraft and helicopters, boats and more. It looks a lot smaller on the side of buildings where we have cities, factories, ports and airports. However, in principle, there is something to produce and what to defend.

Advance Wars: 1 + 2 Re Boot Camp like a real war: don't plan an attack without a solid backdrop.

Advance Wars: 1 + 2 is simply a stone – paper – scissors in tactical turbo version. Nintendo's strategy uses a simple strategy of advantages and weaknesses: infantry takes buildings, but no chance with tanks. Tanks are destroyed by aviation and artillery. The second is helpless in a direct clash, even on foot. An additional depth related to the production of units, fuel resources and topography of the site is imposed on this simple dependency grid. specified stone – paper – scissors in a more complex form.

What I honestly like about the Advance Wars mechanics: 1 + 2 Re Boot Camp is the balance between offensive and defensive. As a rule, it pays to be the first. If 2 units of a akin kind start fighting, this starting start comes with a drastic advantage. This does not mean, however, that blind charge is the key to success. On the contrary. As in Ukraine, artillery is the basis. If the infantry and tanks don't have backup behind their backs, they'll fall down fast.

This approach forces the player to play with a continuous focus on offensive and defensive. The enemy's top losses are sustained during his assaults, and precisely the same applies to our army. It's a good change for another turn-on consoles that They frequently focus on brave wedge attacks in the very heart of the enemy. Advance Wars is more conservative: you have nothing to prepare for an effective attack if behind you you are not supported by aviation and artillery. In addition, you must take care of the transport lines for the fast spread of infantry transport vehicles.

In practice Advance Wars: 1 + 2 Re Boot Camp fits perfectly with control if you play no more than 2 or 3 battles a day.

It's not a title where you go for hours, like the fresh Zelda, Bayonetta or even Super Mario Odyssey. The clashes are similar, they are set on maps in the duplicate setting, and the gameplay is rapidly reciprocated. Sounds like a bad game, but it's not. Remake Advance Wars after many years of appropriate premiere inactive gives a ton of fun, if decently dispensed. Otherwise – just like Fire Emblem – it starts to weigh.

It is worth remembering that even these 2 or 3 battles a day can take time. Wartime clashes and device factories can turn into a full war for full destruction, in which they participate after respective units of each organization at the same time. Wherever you go, there's an enemy Navy, Air Force or Infantry. Then Advance Wars enjoys the most, but then besides consumes quite a few time.

On the side of the remake content is very abundant. Still, Nintendo could do a small more.

We get 2 full games, each with its own feature campaign, level wizard and multiplayer mode. Especially the second is simply a large thing, due to the fact that it can be attended by 4 players simultaneously, on 1 console. Friends then hand out control from hand to hand, according to gameplay. Man is reminded of Heroes of Might and Magic.

To this, the creators from scratch recreated a colorful setting, moving Advance Wars to a 3D restricted world. And that's where I have a problem. It is simply a pity that the manufacturers did not exhaust control a small more by offering an additional level of approximation or the anticipation of rotation of the map. They have been tempted to do so. Poles creating a remake of console strategy with moss Front Mission.

It is besides a pity that it has not decided to view maps from the editor published by another players. Friends can send their creations directly, but the deficiency of a global gallery with a list of the most popular arenas is simply a large oversight. specified an component could importantly prolong the life of the title in PvP couch mode, erstwhile Advance Wars holders already take over both feature campaigns.

The top advantages:

  • Solid content: 2 games in 1 box
  • PvP/Co-Op mode up to 4 players on 1 Switch
  • Graphically reconstructed with taste
  • Strategy on a portable console that has hands and legs
  • The game is here for tens of hours

Biggest flaws:

  • Nintendo may have gone a small crazy with the performance of the arenas
  • No global list of maps created by players
  • One and 2 are very similar.

Reviewer rating: 8/10

If individual is considering buying Advance Wars: 1 + 2 Re Boot Camp due to the fact that he inactive has Game Boy Advance times in mind, he will be pleased. Remake is rich in content, although Nintendo has not added many fresh elements. Fortunately, the first itself was already wonderful, and after years of his debut mechanic Advance Wars aged in a very pleasant way.

You just gotta keep in head that it's more of a game of chess with tanks and airplanes than a large strategy.

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